Having trouble viewing the flipbook magazine? View and download it instead! Welcome to Wargames World, the 'first birthday' special of Wargames Illustrated. Having said that, the main reason for this publication is not a celebration of our first year, but a 'thank you' to the many contributors to W.I., who send in articles in greater numbers than we can put out each month. (One article presented here landed on the editorial desk two years ago.) A further reason for the launching of Wargames World is our desire to explore some areas away from the mainstream of tabletop gaming with historical miniatures - though that comprises the major part of this Wargames World, and will do so in future Wargames World's. Herein the movement away from the mainstream is only slight: 'Tiger! Tiger!' is not the first time that wargames have looked at martial sports (- a fox hunt in the Peninsular springs most readily to mind); "Western Gunfight" has become an accepted section of the hobby - there is no reason to consider 'Anarchy in the U.K.' in another light, though its presentation as a boardgame is a bit different; and whilst 'Wargaming in the Garden' involves toy soldiers (as opposed to wargames figures), they are nonetheless using for wargaming, and not simply displayed in a static collection. In future Wargames World's the degree of any divergence from mainstream wargaming will depend upon reader reaction and suggestions. After all, we want to produce a magazine that you want to look at and to read. Whilst, as stated above, the major part of each issue will be concerned with historical wargaming with miniatures, we can also look at: Re-enactment Societies and Events Collecting Toy Soldiers Features on Military Sites such as Castles, Museums, Battlefields Fantasy Gaming Science Fiction Anything else you suggest! Were fantasy and S.F. to be included, then any articles submitted would have to be of a sensible nature, based upon mythology, legend and folklore, and stripped of all the 'black puddings' and 'gelatinous cubes' dreamed up by some extremists lurking in the dungeons of the castles of commercial enterprise. Also the role-play element would have to be integrated with the use of miniatures. Much S.F. - stripped of 'space orcs', etc. - goes barely beyond modern warfare and is therefore probably more acceptable to hard-line historical gamers. Your suggestions on all these points would be very welcome. (It should be stressed that the appearance of any of these subsections in future Wargames World's would not be the harbinger of their subsequent appearance in Wargames Illustrated: that will always remain totally devoted to historical wargaming.] Five of the articles here are total packages, i.e. scenarios with all the rules necessary