Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!)
Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full-colour, booklet.
A fantasy supplement for Never Mind the Billhooks, Fantasía (or Never Mind the Warlocks) provides gamers with the rules required to set their Billhooks small battle games outside a historical setting and in a fantastical land of their choosing.
The Never Mind the Billhooks Deluxe core rules are required for play, along with two warring factions (around 80 figures per side) of elves, goblins, humans or any other typical fantasy army. Wizards and monsters also play a role in the outcome of Fantasía games, although their touch is light; skilful, or lucky, the use of blades and arrows should win the day.
Here’s the Ruckus is Mike Peters’ highly entertaining, easy-to-learn, low-figure-count, action-packed skirmish game!
Ruckus, the latest mini-ruleset released by Wargames Illustrated, crams a spectacular amount of mayhem, tactical nuance, and entertainment into its 32 pages.
It is a self-contained Medieval skirmish ruleset and its games tend to be fast and furious. You’ll only need twelve figures per player (a standard Retinue consists of three Heroes and nine Retainers) to get into the action, so what are you waiting for?
Strategy and luck clash in Andy Callan’s late-Medieval wargame.
Pitched at the Big Skirmish/Small Battle level, Billhooks combines card-driven activation and command with simple D6-based combat to recreate smaller battles of the period. Created with 28mm figures and a 6′ x 4′ table in mind, it is a versatile system that can be easily modified to suit your preferred scale and gaming ambitions.
Boathooks adds naval action to its landlubbing forefather.
Inspired by Never Mind the Billhooks, but ready to be played completely independently, Boathooks is a light-hearted card- and dice-driven game of skirmish combat on the high seas.
A tactician’s approach can be taken, but often counts for little in the face of the tides of fortune! Test your sea legs and sail to victory, glory… or disaster!
An ingeniously simple set of Napoleonic rules by Jervis Johnson and the Perrys.
Valour & Fortitude (V&F) is a ruleset that excels at simulating fierce and grand battles with Perry Miniatures’ ranges of plastic and metal figures and bases.
V&F is designed for quick and easy play and, even with huge tabletops and armies in action, turns are fast and furious, making it a brilliant multiplayer or wargaming show game.
A fast-paced game of ancient naval battles from Room 17 Games.
Build a fleet of Triremes and Penteconters, choose their crew, add in some special options, and take on your enemies in tactically rich gameplay.
Earn victory through calculated ramming attacks, ranged fire, and boarding actions!
Daniel Mersey’s multi-period game is filled with comic book heroics.
Play with whatever’s on your shelf in this quick-to-pick-up skirmish game!
It’s the perfect tabletop adventure to fit into your busy lives (or between the big battles you play) with gameplay akin to an action movie.
Chris Peers’ ruleset for small-scale battles set in sub-Saharan Africa in the late 19th Century.
This ‘Lite’ version takes all that’s great about DitDC and condenses it into an easy-to-digest ‘primer’, including three different army lists.
The full game packs in even more options from the varied tribes and peoples of Africa.
Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!)
Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full-colour, booklet.
Semi-Historical Celebrity Deathmatch is a fast-paced fun ‘beer and pretzels’ game for up to ten players.
Take control of one or more historical characters to win glory (and the game) by scoring the most kills and picking up the most loot in gladiatorial combat.
Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!)
Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full-colour, booklet.
A fantasy supplement for Never Mind the Billhooks, Fantasía (or Never Mind the Warlocks) provides gamers with the rules required to set their Billhooks small battle games outside a historical setting and in a fantastical land of their choosing.
The Never Mind the Billhooks Deluxe core rules are required for play, along with two warring factions (around 80 figures per side) of elves, goblins, humans or any other typical fantasy army. Wizards and monsters also play a role in the outcome of Fantasía games, although their touch is light; skilful, or lucky, the use of blades and arrows should win the day.
Never Mind the Billhooks: Here’s the Ruckus, better known as Ruckus, is a Medieval skirmish game of narrative-heavy tabletop battles.
Inspired and influenced by Andy Callan’s ruleset, Never Mind the Billhooks (Billhooks), but while there are key similarities it is not a direct expansion to Andy’s Game. Ruckus allows players to step into the shoes of a Captain and take charge of a small retinue of warriors, leading them through gritty, granular, tactically challenging, story-driven, and fun-laden skirmish encounters.
Boathooks adds naval action to its landlubbing forefather.
Inspired by Never Mind the Billhooks, but ready to be played completely independently, Boathooks is a light-hearted card- and dice-driven game of skirmish combat on the high seas.
A tactician’s approach can be taken, but often counts for little in the face of the tides of fortune! Test your sea legs and sail to victory, glory… or disaster!
Strategy and luck clash in Andy Callan’s late-medieval wargame.
Pitched at the Big Skirmish/Small Battle level, Billhooks combines card-driven activation and command with simple D6-based combat to recreate smaller battles of the period. Created with 28mm figures and a 6′ x 4′ table in mind, it is a versatile system that can be easily modified to suit your preferred scale and gaming ambitions.
An ingeniously simple set of Napoleonic rules by Jervis Johnson and the Perrys.
Valour & Fortitude (V&F) is a ruleset that excels at simulating fierce and grand battles with Perry Miniatures’ ranges of plastic and metal figures and bases.
V&F is designed for quick and easy play and, even with huge tabletops and armies in action, turns are fast and furious, making it a brilliant multiplayer or wargaming show game.
Daniel Mersey’s multi-period game is filled with comic book heroics.
Play with whatever’s on your shelf in this quick-to-pick-up skirmish game!
It’s the perfect tabletop adventure to fit into your busy lives (or between the big battles you play) with gameplay akin to an action movie.
Chris Peers’ ruleset for small-scale battles set in sub-Saharan Africa in the late 19th Century.
This ‘Lite’ version takes all that’s great about DitDC and condenses it into an easy-to-digest ‘primer’, including three different army lists.
The full game packs in even more options from the varied tribes and peoples of Africa.