Mike Peters’ Medieval skirmish game of narrative-heavy tabletop battles

Ruckus allows players to step into the shoes of a Captain and take charge of a small retinue of warriors, leading them through gritty, granular, tactically challenging, story-driven, and fun-laden skirmish encounters.

The ruleset is as suited to quick pick-up games as it is to lengthy campaign clashes, and it features systems that ensure that no two games are the same. Character generation and advancement, along with scenario-driven gameplay, bring a treasure trove of battle opportunities. The game prioritises having fun over simulating warfare or seeking period accuracy, but, should that be your cup of tea, you’ll find it easy to apply historical realism to your games, too.

The game is inspired and influenced by Never Mind the Billhooks, but it is not a direct expansion to this game and the Ruckus rules are standalone, requiring a far smaller investment in miniatures (just twelve per-side).

This freebie version of Ruckus is set in the Wars of the Roses – a time of misrule, lawlessness, and divers alarums! A time of rebels and outlaws, border conflicts and raids, and the escalation of old family feuds. There are many scores to settle, and, with Ruckus, your gaming group can be at the centre of the action!

3
Order the Card Deck

All the cards you need to play a game of Ruckus. This deck comprises 35 high-quality laminated cards, in a plastic case.

17 x Hero Deck cards

5 x Cunning Plan Deck cards

13 x Divers Alarums! Deck cards

Order the Card Deck

All the cards you need to play a game of Ruckus. This deck comprises 35 high-quality laminated cards, in a plastic case.

17 x Hero Deck cards

5 x Cunning Plan Deck cards

13 x Divers Alarums! Deck cards