Having trouble viewing the 3D magazine? View and download the PDF instead. Download the plans for this How To... now. This ‘How To…’ guide is a compilation of articles published over several years in Wargames Illustrated magazine. This first volume (like the following two, which will be published annually) is an eclectic
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Having trouble viewing the 3D magazine? View and download the PDF instead. Iron Cross is compact, easy to learn and has tons of decision making, tension and tactical nuances. What it does better than anything on this scale is give you a game that feels like WWII and looks like WWII.
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Having trouble viewing the 3D magazine? View and download the PDF instead. Download the Tactical Advantage Cards! Seven Days to the River Rhine is a set of fast-play rules simulating armoured combat during the 1980s in Europe when the Cold War between the NATO alliance and Soviet-led Warsaw Pact could easily have
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Having trouble viewing the flipbook magazine? View and download it instead! Scenarios The Zulu War 1879 Skirmish Wargame rules The Wall that Stopped an Army ACW battle The Night belongs to Charlie Vietnam convoy ambush Decision Games Part 3 "Will God forgive me?" The Franco-British Attack on Petropavlovsk, 1854 The Italian "Conquest" of British Somaliland 3rd - 18th August 1940 How Horatius
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Having trouble viewing the flipbook magazine? View and download it instead! “Operation witch Chain” "Mad" Mike Hoare In The Congo August 1964 Picture Reviews Decision Games Part 2: War of The Roses scenario Beau Sabreur Arthur Harman presents... Sahagun A roleplay Wargame for dashing Hussars Mr Mainstream A Moral (?) Tale The Road to Berlin A WW2 game fought at Divisional
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Having trouble viewing the flipbook magazine? View and download it instead! Crimean Small Actions Part 3: Opening shots - the skirmish on the Bulganak "Rules for the use of Prussian Artillery 1870-71" The Devil’s Wind Indian Mutiny Wargames Rules The Piedmontese Army In the Spanish Succession War in Italy, 1701-12 Strange deeds in deepest Northamptonshire Or Why all Wargames
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Having trouble viewing the flipbook magazine? View and download it instead! Crimean Small Actions Part 2: Evpatoria Xenophon and the Scythed Chariot Cast Features Vs. Hand-made Buildings Bridgehead 1988 At the Army Transport Museum Relentless Pursuit A Military entertainment [Ed.] Revolt in the West wargaming 'the Protestant Duke's Rebellion' The Land is Dead The Cape Frontier Wars, Part 3: "The Xhosa are
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Having trouble viewing the flipbook magazine? View and download it instead! Lagers & Sagas A "beer and pretzels" game A Fight in the Fog Fire Across the Ice The Greenland Campaign, 1942-1943, the Battle of Eskimoness. Part 1: Background and Campaign Artillery effect in the Reisswitz Kriegsspiel Painting Techniques For Beginners Champions of the Gods Bronze Age heroes in
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Having trouble viewing the flipbook magazine? View and download it instead! Pic Review Besieged by the Mahdi The Missouri Outlaws Part 2: The James-Younger Gang Crimean Small Actions Part 1: The Expedition to Kertch The Commotion in Norfolk: Kett’s Rebellion of 1549, Part II The Convention Scene The Battle of Milazzo: 20th July 1860 The Battle of Salamanca Wars of the
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Having trouble viewing the flipbook magazine? View and download it instead! Pike & Shot Rules c.1600 - 1670 Disaster To Victory: Stamford Bridge 'If I Advance, Follow Me; If I Retreat, Kill Me; If I Die, Avenge Me' A Wargamer's Guide to the Vendéan War, 1793-1796 Part 3 The Crimean War A military watershed The Convention Scene The
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Having trouble viewing the flipbook magazine? View and download it instead! Two Battles for Lucknow Indian Mutiny Actions The Russo-Turkish War of 1887 A brief guide Schlachtenbummler, or Von Steinmetz Rides Again Rules for the Franco-Prussian and Russo-Turkish Wars 'If I Advance, Follow Me; If I Retreat, Kill Me; If I Die, Avenge Me' A Wargamer's Guide to
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Having trouble viewing the flipbook magazine? View and download it instead! Picture Reviews Reflections on Firepower in the Franco-Prussian War Peter Dennis takes a pot-shot at some myths The American Civil War Evaluation of weapons and tactics 1499 - A Renaissance Mini-Campaign Dad's Army A public participation game "Notes on the Prussian Army in the Seven Years War" Part 2
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Having trouble viewing the flipbook magazine? View and download it instead! Killing Zone A scenario for modern 1/300th scale armour The Missed Chance of Brienne 'Commando!' A simple solitaire game "This Savage Way of Fighting.." Wargaming Battles of the Jacobite Rebellions The Storming of Ghazni Inspector-General Reviews An Untoward Event Sam’s Night Out A solo adventure for boys
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Having trouble viewing the flipbook magazine? View and download it instead! Cogs, Carracks & Caravels! 'It’s down to the Triarii!' A Wargame of the Camillan Roman Army ‘A Monmouth’ The Byng Touch Wargaming fleet actions in the age of sail Loose Morales The Art of The Chart The Inspector-General Reviews 25mm Franco-Prussian Wargaming A Water Mill - ECW
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Having trouble viewing the flipbook magazine? View and download it instead! Off to fight the Zulus The effectiveness of firepower in the Zulu War A Vauban Gateway Can we introduce Generalship into the Tabletop Wargame? Wargaming Night Actions ‘Loose files and American Scramble’ Wargaming Battles of the American War of Independence The Siege of Durban, 1842 An unusual South
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