Caliver Books - No Dachi No Dice review Read our review of No Dachi No Dice and see if it gets you enthused for some Sengoku period wargaming. No Dachi No Dice’s release is perfectly timed for anyone who has just purchased a few boxes of Wargames Atlantic’s new 10mm plastic Samurai and Ashigaru. Adrien Rousset’s rules work around a core system of Honour points, which are used to pick forces and to play out game elements. Each Daimyo begins with four bases of Samurai and Honour points, which they can distribute to their Tai Commanders. Each of these Tai Commanders then has 20 Honour points to spend on their troops. Once the game’s underway, Honour is at the core of many systems, such as number of dice rolled, activation order, casualties, and more. Thus, the game plays very differently to more Western-themed games, with Daimyos needing to manage their Honour carefully in order to stay effective as the game progresses. The rules do a great job of conveying the history and mechanics of widely varied Eastern battle philosophies throughout, with a look at complex formations, challenges that impact Honour, passing written orders, changing loyalties, and more. Shooting and melee use quite standard D6 systems, and D20s are used in activation (a result above the number of Dishonour markers held must be rolled, or your unit will flee instead of activating), but D3s, D4s, and average dice are all in the mix, as well. These could probably have been dropped in favour of more actions using the first two dice options, but this is a minor quibble when faced with such generous content. The book finishes with extensive campaign rules that include nuances like seasonal change, diplomacy, and provinces. Well-presented scenarios and play tokens are included too, making this a fine one-stop shop for your Sengoku gaming needs.